Did you go to the village and see the bandits there? The first time you go to the village after claiming the chapel, there’s bandits attacking that you fight off. After you defeat them, this part of the quest is meant to be fulfilled. You may just have to start over, I’ll try to see if there’s a bug on my end.
I do. Things are only in the planning stages right now, but I plan for Iris to be able to give birth to spirits that grant various passive benefits and will live in the throne realm. They’re not going to be like children or anything. Lore-wise they’re lesser demons that are taking the opportunity to incarnate into the material world and fuck around, and they won’t be humanoid or lewdable (though you’ll probably be able to breast feed them).
Like I said, this is still in the planning stages so is subject to change and there’s no ETA, but pregnancy and birth was always something I wanted to expand from what was in SS, I just don’t want to have babies actually be in the game.
Level 6 is the current max, huh? If the cap was higher, it'd be something to do. Farming exp is a classic rpg activity, after all. It'd be funny to play through the story at level 99 because the exp bar was always 100 exp for each level up..
There’s an update coming at the end of the month. I believe the cap will be raised to 11. Maximum level in the full game will be 50, but I expect a lower level than that to be sufficient to beat the game assuming you don’t go out of your way to fight.
I am capping the level on a per-update basis just because it makes it easier to balance. That said, I don’t want to artificially limit players forever, and stat upgrades per level are subject to significant diminishing returns past level 20 or so, so once we get to around level 20 as the cap, I’ll probably just set the cap to 50.
After the cap of 50, XP is converted to SP. Like in SS, there’ll be a shop you eventually unlock where you can trade SP, so that’ll be valuable even after you get all the skills you want.
I think it'd be cool if there were level milestones which have some special effect, such as level 20 rounding out Iris's skills, or level 50 unlocking some sort of powerful or fun ability that isn't particularly necessary for beating the game.
Welp. Thanks for your consideration~
I'll probably check back in for the update, have fun!
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How to head to bandits' place?
I cannot proceed from ''Opposing Wills''.
Go to the forest, then to the shore from there.
How to head to forest ?
In the travel section, there are only village or chapel.
Maybe you need to go to the apothecary first? What does the journal say to do exactly?
Discounting and buying is the only thing Ican do, and
Journal says ''[Black Magic Arc: Opposing Wills] Defeat the bandits.''
Did you go to the village and see the bandits there? The first time you go to the village after claiming the chapel, there’s bandits attacking that you fight off. After you defeat them, this part of the quest is meant to be fulfilled. You may just have to start over, I’ll try to see if there’s a bug on my end.
I'm curious, do you plan on adding pregnancy like with Succubus Stories?
Do I indeed…
I do. Things are only in the planning stages right now, but I plan for Iris to be able to give birth to spirits that grant various passive benefits and will live in the throne realm. They’re not going to be like children or anything. Lore-wise they’re lesser demons that are taking the opportunity to incarnate into the material world and fuck around, and they won’t be humanoid or lewdable (though you’ll probably be able to breast feed them).
Like I said, this is still in the planning stages so is subject to change and there’s no ETA, but pregnancy and birth was always something I wanted to expand from what was in SS, I just don’t want to have babies actually be in the game.
Level 6 is the current max, huh? If the cap was higher, it'd be something to do. Farming exp is a classic rpg activity, after all. It'd be funny to play through the story at level 99 because the exp bar was always 100 exp for each level up..
Then again, probably not intended. meh.
There’s an update coming at the end of the month. I believe the cap will be raised to 11. Maximum level in the full game will be 50, but I expect a lower level than that to be sufficient to beat the game assuming you don’t go out of your way to fight.
I am capping the level on a per-update basis just because it makes it easier to balance. That said, I don’t want to artificially limit players forever, and stat upgrades per level are subject to significant diminishing returns past level 20 or so, so once we get to around level 20 as the cap, I’ll probably just set the cap to 50.
After the cap of 50, XP is converted to SP. Like in SS, there’ll be a shop you eventually unlock where you can trade SP, so that’ll be valuable even after you get all the skills you want.
I think it'd be cool if there were level milestones which have some special effect, such as level 20 rounding out Iris's skills, or level 50 unlocking some sort of powerful or fun ability that isn't particularly necessary for beating the game.
Welp. Thanks for your consideration~
I'll probably check back in for the update, have fun!
:3
How do i get to ranbol?
It’s not in the game yet. There’s an update coming this month that will add Ranbol, among other things.